Rebuild: Gangs of Deadsville Wiki
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Every couple days on average, some kind of random event will happen. Important ones will pop up immediately, like those that require you to make a decision. Others will appear on the side menu so you can read them when you want to. Time is paused while reading an event.

Here is a full list of (non-combat) Event IDs that can be entered via the debug menu. Some will trigger an event popup, some require specific circumstances to happen, and others have no text associated with them and are used only as indicators that something has occurred.

(Description is written based only on my memory and can be wrong. "?" marked ones are especially inaccurate.)

(I didn't see salvage helicopter crash event in here, which may indicate this list is outdated or incomplete.)

  • eventHappened
  • zombieAttack
  • zombieAttackMob
  • colinDied
  • survivorArrives
  • bonusFood
  • littlestHobo
  • loner
  • lonerStayed
  • sawSign (+1 survivor, only happens after research is completed)
  • sawSearchlight (+1 survivor, only happens after research is completed)
  • dayLaborers
  • nationalismSurvivorArrives (+1 survivor, Help anyone policy?)
  • prioritySurvivorArrives (+1 survivor, "repopulate the world" policy?)
  • materialsGift
  • theEnemyOfMyEnemy
  • frostypeg
  • evilDarkness
  • everyoneGone
  • houseCall
  • bigOne
  • medicineStranger (Give the child 5? med and a survivor may come back later. Convince the child to stay +1 child(Lv4? leader))
  • medicineStrangerGaveMedicine
  • medicineStrangerReturn (+1 survivor +1 child)
  • carrion
  • carrionFinished
  • foundRabbits (eat to +food but lose happiness)
  • madmanAttack (need hospital or a survivor may die/get injured?)
  • dogAttack (may +1 injury)
  • illness (+1 injury)
  • farmBlight (preventable by research)
  • zombieBite (+1 death or gain immune perk)
  • foodRots (-roughly 15 food?)
  • zombiesSwarm
  • diggingZombies (just plug up the exit(may lose buildings to zombies) or collapse tunnel(building may? become rubble))
  • diggingZombiesFail
  • diggingZombies2
  • diggingZombiesCollapsed
  • cloggedSewers (+scavenging time/danger? for 7 days?)
  • fallingApart (3? materials or Lv7 builder to repair the wall. No repair may result in zombie breach?)
  • fallingApartFail
  • fallingApart2
  • zombieHenHouse(mission don't progress for 1 day)?
  • banshee (-happiness for ? days, can be stopped by killing indicated zombies)
  • bansheeKilled (+1 named sword)
  • banshee2
  • slavers (pay 20 food ransom or indicated survivor may die)
  • slaversAverted
  • naturalDisaster (destroy random building)
  • graveyardReplaced
  • graveyardHaunted (+1 injury, happens after building houses? on graveyard)
  • fireBad
  • epidemic ( use 3? meds or bad things? happen)
  • dangerousZed
  • gangCrossfire(Choose one/no faction to help, +respect? )
  • carBreakdown (happens when equipped with car, can ask factions for help at cost, maybe lose the car if nothing done?)
  • badVigilante
  • badTrail
  • badTrail2
  • foodStarving
  • starveDeath
  • foodEvilCannibals
  • starveWarn
  • starveAutoeat
  • foodCannibalism
  • cannibalEatDead
  • cannibalBadMeat
  • cannibalStray
  • cannibalDog
  • cannibalCrazy
  • cannibalGourmand
  • cannibalRecruit
  • starveInjury
  • staveBadFood(typo?)
  • foodDiane
  • traumatized (+1 injury, happens on random out-of-fort mission?)
  • lonerReturned
  • foundRabbits

Recruiting Events

Many recruiting events has no option to postpone. It is important to send high level(above 9 is ideal) leader to avoid bad outcomes. If you choose "take one only" options, the other one will usually be gone for good.

  • recruitConvince
  • recruitDeath
  • recruitInjury
  • recruitInjurySingle
  • recruitFamily (+2 survivors, +3 children equipments. Can take only 1 adult(Lv7 leader))
  • recruitNoRoom (No effect. Happens when there's no living space in fort.)
  • recruitHostile (+1 survivor equipped with a gun. Lv5? leader to talk them down or danger? Can postpone.)
  • recruitGoats
  • recruitAnticannibals (+2? survivors, need Lv3? leader to lie if you've eaten people)
  • recruitPicky (+1? survivors, need two of the following conditions or lie(Lv6 leader, gain rebellious perk?): bars, churches, running water, electricity.....)
  • recruitSickly (+2 survivors. If Medkit isn't applied, +1 injury and gain sickly perk. Or Lv5 leader can leave the sick one behind )
  • recruitSkill (+1 survivor. Choose one of the four professions for the survivor to become.)
  • recruitFighting (The two survivors hate each other. Choose one survivor to recruit. Or recruit both(Lv4 leader))
  • recruitBodyguard (+1 soldier, options: +1 leader/engineer/soldier(Lv5 leader)
  • recruitFaction (+1/2? survivor options: 80+ respect / 25- strength of the said faction to recruit, or Lv6 leader to insult said faction(-5? respect). Cannot postpone.)
  • recruitAwesome (+1 higher skill(Lv3+?) survivor, options: offer double ration, threaten?(Lv6? leader, -happiness?), seet talk(Lv 9 leader) ?
  • recruitHidingFarm

Meet with...... events

Schmooze events happens when you meet with another faction. They almost always has the refuse option which -respect, this will not be specifically stated again below. Also many events can be postponed if you need time to prepare, and the same event will almost always pop up again if you don't refuse them.

  • greetAlly (The only event that can happen when meeting with an allied function, has no effect at all.)
  • schmoozeRefuse
  • schmoozeComeBack(No effect. The only event that can happen if there's no city hall in fort.)
  • schmoozeMaterials (give10/5(Lv? leader?) materials, +respect +strength)
  • schmoozeKissRing (Kiss their ass ring or give some tongue(Lv7? leader, +6? respect))
  • schmoozeZombies (gives a mission to kill zombie in a certain building.)
  • schmoozeZombiesFinished (+respect +resource?)
  • schmoozeFealty (?(+respect -happiness), or ? (+respect, need Lv8? leader))
  • schmoozeFood (buy resources with 25/50 food, +respect +strength)?
  • schmoozeWar (Declare war when meeting. Factions may offer some resource for peace. War is more likely to happen if this is done multiple times.)
  • schmoozeTraps(give 5/1(Lv5 leader) traps)
  • schmoozeBombs(give 3/6 bombs, +respect -strength and demolish some buildings around/inside? the faction.)
  • schmoozeRecruit( Send one of the two guys to the faction to live with them. Basically the one sent will be counted as dead.)
  • schmoozePolicy (change policy to match theirs'(-happiness) or debate(Lv8 leader, +respect?))
  • schmoozePolicyAgreed
  • schmoozePolicyArgued
  • schmoozePriority (change priority to match theirs'(-happiness) or debate(Lv8 leader, +respect?))
  • schmoozePriorityAgreed
  • schmoozePriorityArgued
  • schmoozeTithe
  • schmoozeRescue (gives a 4? day mission on a random building. The mission event need to pay 20 food ransom? or suffer risk? or soldier skill?)
  • schmoozeRescueFinished (after rescuing, we want him(Lv7? leader, +1 survivor with "former....." perk) or we saved him(+respect?))
  • schmoozeBuild (gives a mission to send builder to their fort to build something. Required same time as normal building mission.)
  • schmoozeBuildFinished (done the work(+ respect?), demand payment (+5 resources, +3 respect))
  • schmoozeItem (give them one of the two equipment they want. If you don't have said equipment, you can get one and come back later or just refuse)
  • schmoozeConference (send someone to gain "former......" perk)
  • schmoozeTower (gives a mission to send builder to their fort to build tower. Required same time as normal building mission. Require watch tower tech.)
  • schmoozeTowerFinished(+respect +strength, can choose better rewards if you have researched bunker tower. )
  • schmoozeRiffsSoldiers (Half of your survivors are active soldiers or all survivors have 1+ defense skill)
  • schmoozeRiffsSpar (depends? on defense skill, +8?respect and gain former Riffs or defense-related? skills )
  • schmoozeJudgmentChurches (+respect if you have 10/5(Lv5? leader) churches in your fort. You can go off building churches and come back to talk)
  • schmoozeJudgmentDevout
  • schmoozeChosenCultists
  • schmoozeChosen
  • schmoozePigfarmersColin
  • schmoozePigfarmersSell
  • schmoozeLuddiesFarms
  • schmoozeLuddiesLab (options: has no? labs in fort or debate?(Lv6? leader))
  • schmoozeStmichaelsSchools (options: has no schools in fort or debate(Lv6? leader))
  • schmoozeStmichaelsHappy (options: has 90% happiness or debate(Lv6 leader) )
  • schmoozeStmichaelsGoat
  • schmoozeRottenTech (Share a tech with Rotten, +respect +strength)
  • schmoozeGovernmentAmmo (Give them ammo)
  • schmoozeGovernmentRoads(do a 4? day mission or Lv 9 leader +0 respect?)
  • schmoozeGovernmentRoadsFinished
  • schmoozeDahliasHouses
  • schmoozeDahliasWomen(Half of active soldiers are women? Other options?)
  • schmoozeDahliasScavenge (Mission to scavenge a bank?/suburb?)
  • schmoozeDahliasScavengeFinished (keep some(+happiness +resource +respect) give them all(++respect ++resource))
  • schmoozeLeetcrewElectricity(have researched generators or fixed power)
  • schmoozeLeetcrewEngineers(have 5 engineers or?)
  • schmoozeLeetcrewRaid
  • schmoozeLeetcrewRaidFinished
  • schmoozePharmacistsAddicts
  • schmoozePharmacistsAnarchy
  • schmoozeCourse
  • hopeSchmooze

Perk events

Perk events can only happen when someone has said perk. Many perks has no other effect other than granting the goddamn low possibility that these events can happen. Also, my speculation is that perks of the same type share a perk "cool down" and doesn't happen frequently even if many people have that perk.

  • factionTradeNegotiator(Happens after a negotiator finish trading)(options: food/fuel/... (gain 1-5? resources) /Nah... (extra respect))
  • perkPreacher (grant devout perk randomly to 1? survivor)
  • perkEntertainer (+happiness for survivors working together)
  • perkHoarder (+20? materials)
  • perkGoodCook (+10? food)
  • perkGreenThumb (+10-20? food)
  • perkRedecorator (convert a useless building into a one of the nine buildings you can build(Can't be city hall))
  • perkArtist (+happiness for self? when reclaiming)
  • perkFirstAid
  • perkBookworm (the research this survivor is doing may finish abruptly.)
  • perkCrafter (+5? free items the survivor is crafting)
  • perkDowner (-happiness for survivors working together)
  • perkRebellious (take 5? days off)
  • perkDriver (mission finishes abruptly)
  • perkAddict
  • perkAddictSteal
  • perkAddictHero (lose? addict perk)
  • perkFirstAid
  • measureOfCharacter
  • witnessMiracle (can give Devout)
  • thornInPaw
  • ostracized ("Make [them] sleep outside" results in Camper or Stinky)
  • stopThief
  • quietTooQuiet
  • reallyBadDay (can give Easygoing)
  • groupActivities
  • riggedTrial
  • hobbyCar
  • badDreams
  • expertTeacher
  • badRescue
  • badRescueFinish
  • resourceAmmo
  • resourceMedicineFaction
  • hiddenDoor (open door +med/food/equipment, don't remember any bad outcomes)
  • distrust
  • berries (Eating the berries seems to have no effect other than get sick? lvl 7+ engineer allows you to make 5 medicine from the berries)
  • remember
  • reclaimHiding
  • lonerReturned
  • dogSaves
  • equipmentSaves
  • fightOrFlight(Jump off the roof +1 injury, fighting zed gets +1 death or immune perk)
  • placedAttractor
  • puppies
  • warnUnhappy
  • suicide
  • fightInjury
  • deserter
  • riots
  • theft
  • depression
  • wantsToLeave
  • gateBreakdown
  • riotsAverted
  • fightAverted
  • needCityhall
  • wedding (options: simple wedding, party(-10 food, +happiness?), don't marry(-happiness?))
  • enemiesWillFightWarning (happens when enemies work together)
  • enemiesFight (happens when enemies work together, +injury)
  • growUp (children become survivor at age 14, late game growUp events grant higher level grown-ups?)
  • reequippedGoat (unequipped child become equipped? Usually equipped to one of their parents)
  • makeBabby (+1 baby?)
  • makePreggers (Grant pregnant perk? to newly married wife)
  • goatAbortion (need hospital? and Medkit? and ? )
  • madeDevout
  • mainFirstDate
  • mainDating
  • mainMarriage(+ happiness?)
  • handouts
  • deserterArrives
  • needBuilder
  • protectionMoney
  • killingPayment
  • killSquad (clears zombies out of a random building next to? your fort)
  • mugged
  • thatsMine(Happens when reclaiming a building adjacent to another faction. Refuse -10 respect, Convince(Lv8 leader), Hand over (the building becomes the faction's))
  • factionDisaster
  • factionWeaponize
  • rottenExplode (Happens when attacking Rotten for the first time. Rotten reclaims/takes over all adjacent buildings.)
  • factionMet
  • factionSpawn
  • factionAttack
  • factionTrade
  • factionTradeFail
  • factionMissionAttack
  • factionRottenEncountered (Don't attack Rotten.)
  • factionDefeated(invite them to join us will +2 survivors with "former ......" perk)
  • pigSellSubtle
  • pigSellDubious
  • pigSellObvious
  • factionSkipSpawn
  • factionMeet
  • factionMeetTooSoon
  • factionTradeUnit
  • factionTradeGustav
  • factionWar( respect becomes 0, war status)
  • factionNeededResourceChanged
  • factionNeededResourceSussed
  • factionPeace (respect becomes 25?, war status disappear, soldiers and raiders disappear.)
  • factionAllianceTithe
  • factionAllianceCancelled
  • factionCityhall
  • factionCultPreach(-10 strength)
  • factionMadeCultist
  • factionSendUnit
  • factionSpawnMerchant
  • factionGrow
  • factionTradeFort
  • factionMeetWar
  • factionAlliance
  • factionAllianceFinished
  • investigateRotten
  • factionMissionHeadquarters
  • factionShrink
  • factionAllianceFailed
  • judgmentWord
  • judgmentGas (+respect if given 5 gas or has XXor in fort. -respect if refused)
  • stmichaelsVandals
  • stmichaelsDrink(+respect if has bar?)
  • riffsChallenge
  • governmentBlockade
  • governmentBlockadeLifted
  • governmentComandeering
  • leetcrewQuestions(Doesn't seem to have effects?)
  • leetcrewFPS (I've never lost the competition, +respect +resources)
  • leetcrewCCG
  • pigRunner
  • pigBBQ
  • pharmacistsSample
  • pharmacistsProtest
  • luddiesAngryTech
  • pigCannibalPolicy
  • dahliasSale
  • dahliasRescue
  • chosenMakeover
  • chosenSuicide (Pretty obvious one)
  • luddiesSabotage
  • luddiesRebellion
  • luddiesManure(trade for fertilizer, double farm production for 3/7 days depending on how much you buy.)
  • rottenCutter
  • rottenPromotion
  • gustavLoan
  • gustavCollect
  • gustavGambler(Winning jack pot +50 resources and gives a multi-tool. You'll always win the ass out of them if you play for long enough.)
  • gustavSpecialStock (A random event may happen if you're good with Gustav. Gustav now sells about 6 miniguns/ rocket launchers, 4 bulldogs and 4 armored trucks every time. Normal stuff may not appear in the trade menu.)
  • gustavLove(pay 20 food +happiness. Leads to gustavLoveKathleen if you take part.)
  • gustavLoveKathleen (Talking to her leads to gustavKathleenLeave.)
  • gustavKathleenLeave (Kathleen joins. +1 survivor)
  • gustavManWagon
  • gustavWeemen
  • gustavCigarStart(3 missions to scavenge suburbs, two will give you resources, one will have cigar)
  • gustavCigarEnd(keep cigar(+happiness), give him cigar(+respect))
  • gustavBoris
  • gustavVera
  • gustavCircus (pay 20 food for the circus and save the tamer, the tamer will join your group. Protest may +Rotten respect?)
  • gustavMuscle (pay 10 food to clear zombies(normal zed, mobs, roamers ...) from a building or attack a faction without angering them.)
  • governmentBlockadeSquare
  • leetcrewCCGAgain
  • pigBBQYes
  • gustavLoanYes
  • gustavLoanCollectDone
  • gustavCigarEnabled
  • gustavCircusProtest
  • gustavCircusRotten
  • judgmentWomenPolicy
  • dahliasWomenPolicy
  • luddiesAngryTechNo
  • bathSaltsActive
  • pharmacistsSampleNo
  • pharmacistsSampleNo2
  • pharmacistsDeal
  • rottenReggie
  • bathSaltsDiscount
  • dahliasStash
  • gustavLoanYesBig
  • gustavTraps
  • rottenGunfight
  • rottenGunfightFinish
  • waterTreatmentReclaimed(gives an engineering mission to fix water, leads to the event below)
  • waterTreatmentFixed(gives a zombie killing mission in the water treatment park, leads to the event below)
  • waterTreatmentWorking(+happiness)
  • waterTreatmentHappy
  • waterTreatmentNeeded
  • powerPlantReclaimed(gives an engineering mission to fix power, leads to the event below)
  • powerPlantFixed(gives an engineering mission to craft the part, leads to the event below)
  • powerPlantPartMade(gives an engineering mission to fix power, leads to powerPlantWorking)
  • powerPlantPartTrade(gives an engineering mission to fix power, leads to powerPlantWorking)
  • powerPlantPartGot(gives an engineering mission to fix power, leads to powerPlantWorking)
  • powerPlantWorking(+happiness)
  • powerPlantHappy
  • antivenomStart
  • antivenomProgress
  • antivenomProgressYes
  • antivenomTrap
  • antivenomDone
  • waterBrokeAgain
  • waterBrokeAgainFixed
  • koolaidMeet
  • koolaidNewChurch
  • koolaidChurch
  • koolaidCorpse
  • koolaidParty
  • koolaidChurchMissing
  • koolaidDahlias
  • koolaidMissionary
  • koolaidBanned
  • koolaidFifty
  • koolaidObjections
  • koolaidFeed
  • koolaidSuicide
  • policyCannibalism
  • policyRations
  • policyChosen
  • policyAutoequip
  • policyBabies
  • policyWomen
  • policyChurches
  • policyVote
  • policyStrangers
  • policyPower
  • policyLoudspeaker
  • policyScavengerrisk
  • policyAmmo
  • policyDrugs(Banning drug stops its consumption, doesn't stop you from buying/ selling it)
  • policyShower
  • policyGuard
  • policyExperiments
  • policyPriority
  • policyProperty
  • policyWealth
  • policyCrime
  • policyNationalism
  • policyGoats
  • goatTrouble
  • goatStarve
  • goatHole
  • goatHelp
  • goatNightmares
  • goatFind
  • goatAdopt
  • goatLeave
  • preggersComplain

The events below are plot line events. Completing plot lines may lead to a better ending and/or grant your leader a unique perk. See also: campaign mode.

General advice: Talk to all factions first before attacking anyone. Don't attack the ones that seems to have a quest line involved. Don't choose dumb options.

In Wentachee lies one part of the cure:

  • fatherStart
  • fatherEnd
  • fatherRufus
  • fatherLuddiesAgain
  • fatherGotLudd
  • fatherRufusAgain
  • fatherInvestigate
  • fatherInvestigateDoor
  • fatherLaptop
  • fatherStarving
  • fatherSupplies
  • fatherLuddiesTeach
  • fatherTeachLater
  • fatherDisaster
  • fatherWillFight
  • fatherAdopted
  • fatherDestroyed
  • fatherFight
  • fatherFightExpired
  • fatherDenoument
  • fatherStray
  • fatherReward

In cities with church of the chosen ones?

  • cultIntroduce(forcibly change a survivor into cultist?)
  • cultPamphlet
  • cultMissionary
  • cultPolicy
  • cultChurch
  • cultSendMissionary
  • cultWin

In Moses Lake:

  • gangsRiffsStart
  • gangsJudgmentStart
  • gangsRiffsHelp
  • gangsRiffsPlan
  • gangsRiffsRefuse
  • gangsRiffsHelp2
  • gangsJudgmentHelp
  • gangsJudgmentRefuse
  • gangsJudgmentPlan
  • gangsRefusal
  • gangsMall
  • gangsRiffsReady
  • gangsJudgmentReady
  • gangsChoice
  • gangsRiffsAttacked
  • gangsJudgmentAttacked
  • gangsInterruption
  • gangsFled
  • gangsStayed
  • gangsShowdown
  • gangsReward
  • gangwarEnd

Winning conditions?

  • winHalfway
  • winAlmost
  • winReclaimed
  • winBuiltCityhall
  • winHappy
  • winUnhappy
  • winWar
  • winLeader
  • winGovernmentDone
  • winLeaderOkayed
  • winUnhappy
  • winQuestions
  • winQuestionsStart
  • winQuestionsDone
  • winType
  • winTypeDone
  • winLeave
  • winEnd
  • winCanBuildCityhall
  • winFactionsDone
  • winShowWinTime

Nelson quest line:

  • farmersIntro
  • farmersTruckSpotting
  • farmersMissing
  • farmersLuddies1
  • farmersCult
  • farmersFarmers
  • farmersCanSneakIntoBase
  • farmersSneak
  • farmersStable
  • farmersHouse
  • farmersPigbarn
  • farmersSlaughterhouse
  • farmersDiscovery
  • farmersAgreement
  • farmersFight
  • farmersMistake
  • farmersEnd
  • farmersNopigs
  • farmersTookPigs
  • farmersReward

The Riff's fort becomes your's when this is completed. Take place in Chilliwack.

  • newyorkVisit
  • newyorkMessenger
  • newyorkBackstory
  • newyorkOffence
  • newyorkOffencePartial
  • newyorkScavenge
  • newyorkScavengePartial
  • newyorkScience
  • newyorkSciencePartial
  • newyorkBuild
  • newyorkBuildPartial
  • newyorkLeadership
  • newyorkLeadershipPartial
  • newyorkLeave
  • newyorkEnd
  • newyorkReward

In Pentiction. Grants European data dump:

  • interwebsIntro
  • interwebsTower
  • interwebsLetter
  • interwebsLeetcrew
  • interwebsAndy
  • interwebsAndySuccess
  • interwebsMalware
  • interwebsInstall
  • interwebsInstallSuccess
  • interwebsInstallThreaten
  • interwebsAndyJoin
  • interwebsDenied
  • interwebsHouse
  • interwebsReport
  • interwebsReportBlameCrew
  • interwebsDisconnect
  • interwebsDisconnectAndyJoin
  • interwebsAnalyze
  • interwebsEnd
  • interwebsEndBlameCrew
  • interwebsEndCoup
  • interwebsDeathstar
  • interwebsCoup
  • interwebsReward
  • interwebsEndEnd

Spokane quest line.

  • superCapturedZed
  • superRunner
  • superJesse
  • superVisit
  • superChoice
  • superShiona
  • superVisit2
  • superChucksPlace
  • superFreedom
  • superRottenEnd
  • superRottenEndCondemned
  • superDavis
  • superDavisWill
  • superDavisWont
  • superKidnap
  • superHunt1
  • superHunt2
  • superHunt3
  • superGovernmentReward
  • superForcedFreedom
  • superForcedFreedomKidnap
  • superEnd
  • superReward

Below are the events for Mason of the LJ gang. Take place in Kelowna.

  • sonIntro
  • sonGustav
  • sonHospital
  • sonFistfight
  • sonStowaway
  • sonDahlias
  • sonDahliasHelp
  • sonDestroy
  • sonEnd
  • sonStowawayTurnIn
  • sonStowawaySneak
  • sonTooLate
  • sonReward

"Airplane" events happen in Trail:

  • airplaneScoutFarm
  • airplaneReclaimFarm
  • airplaneWorkshop
  • airplaneRetrofit
  • airplanePilotHunt
  • airplanePilotFound
  • airplaneWeaponCache
  • airplaneWeaponCacheKept
  • airplaneWeaponCacheTraded
  • airplaneWeaponsKept
  • airplaneWeaponCacheTrade
  • airplaneKidnapping
  • airplanePilotObtained
  • airplanePilotDeath
  • airplaneGustavInfo
  • airplanePilotBooks
  • airplanePilotTaught
  • airplaneThreaten
  • airplaneOffer
  • airplanePlead
  • airplaneTryToGetOnPlane
  • airplaneTakeOff
  • airplaneGustavAdvice
  • airplaneEnd

"villain" events happen in Castlegar.

  • villainClever
  • villainTools
  • villainRotten
  • villainGustav(Gustav will inevitably leave this city forever.)
  • villainSighting
  • villainMart
  • villainRottenClark
  • villainThirdTry
  • villainOverrun
  • villainBase
  • villainHall
  • villainRant
  • villainRottenHelp
  • villainRottenHelpAgreed
  • villainOverrunAgain
  • villainHeadquarters
  • villainFoundGraveyard
  • villainLastStand
  • villainEnd

"Origin" events are related to the infamous monkey blood. Seeing the page for details is heavily advised if you want to reach a good ending.

  • originStartingEventsDone
  • originStartingEventsHalfDone
  • originCricketTrade
  • originMall
  • originMallPetStore
  • originSchmooze
  • originSchmoozeGotBook
  • originMob
  • originMobNewspaper
  • originJoin
  • originInfection
  • originLeave
  • originMotel
  • originHospital
  • originSchool
  • originStart
  • originEnd

"Hope" events happen, well, pretty obviously, in Hope.

  • hopeEscape
  • hopeHymanDead
  • hopeLabFound
  • hopeQuestions
  • hopeBillocide1
  • hopeBillocide2
  • hopeBillocide3(Yep, there's that many people waiting to kill Bill. Don't send him ANYWHERE outside of fort.)
  • hopeKilledNinja
  • hopeCultist
  • hopeChosenIntro
  • hopeRottenIntro
  • hopeFound
  • hopeCanEnter
  • hopeEnter
  • hopeRottenHelp
  • hopeRottenHelpAgree
  • hopeRottenAttack
  • hopeLiberated
  • hopeClear
  • hopeWhy
  • hopeKoolaid
  • hopeExplode
  • hopeGaveRottenCure
  • hopeIntro
  • hopeAllies
  • hopeChosenDestroyed
  • hopeEnd

"Cure" events happen in Abbotsford.

  • cureRadioStart
  • cureRadioRotten
  • cureMeetPharmacists
  • cureAdmitWeHaveCure
  • cureDeal
  • cureSoldSalts1
  • cureSoldSalts2
  • cureSoldSalts3
  • cureFirstDealFaction
  • cureSoldSaltsFaction
  • cureRadioSalts
  • cureReturnPharmacists
  • cureReadyToPrepareLab
  • curePrepared
  • cureRumor
  • cureRumorFaction
  • cureRotten
  • cureVolunteer
  • cureAlliance
  • cureDefeat
  • cureRadioResearch
  • cureExtract(Need one guy with immune to sacrifice, volunteering yourself makes you lose 2-3 skill levels.)
  • cureRottenDie
  • cureRadioLeave
  • cureResearched
  • cureIntro
  • cureEnd

"Van" events happen in Vancouver.

  • vanDemand
  • vanPharmacistsWarn
  • vanVillain
  • vanGovernmentWarn
  • vanGovernment
  • vanRandomMadness (Can choose to meditate or kill a rat or whatever. Don't see the effects.)
  • vanMurder
  • vanRaid
  • vanDestroy
  • vanSanity
  • vanNuke (happens after taking enough government buildings.)
  • vanSoldiers (+30(fight)/40(run) government strength. Seems like a survivor will die no matter what.)
  • vanLate
  • vanNuked (One of the three bad ends? Happens after the nuking mission.)
  • vanSurrendered (One of the three bad ends? Happens after surrendering.)
  • vanBecomeRotten (One of the three bad ends? Happens after destroying the Government.)
  • vanStrength (My speculation is that this grants two powerful perks (among: fearless reclaim, superhero, fast recovery......) to the survivor with highest sum of skill levels (counting perks and tools, can't be main leader) under the condition that you've devoured many humans. In my case, I devoured many humans, and my scrapper with 30 defense skills got fearless reclaim and hero. Another time my macgyver+fearless reclaimer got superhero+fast recovery. This event happened like a week before I found Government's silo. )(It appears that nothing will happen if this is triggered two times on the same survivor.)
  • vanDavis
  • vanFaction(options: give 10 cure/ give 10 cure and form alliance(Lv10 leader)/?/refuse(-??respect, war?))
  • vanIntro
  • vanJesse(hand all three researches to him to reach good end. )
  • vanJesseStudy(This appearing basically ensures good end. Don't trigger any bad end and you'll be good.)
  • vanStudyFinish
  • vanOmegaCured
  • vanGovernmentPeace
  • vanEnd
  • instantScout
  • instantClear
  • combatEasyWinZed
  • combatEasyWinFaction
  • combatUndefendedLossZed
  • combatUndefendedLossFactionAttack
  • combatUndefendedLossFactionRaid
  • zombieUnitSpawned
  • zombieSpawnedDangerous
  • mobSpawned
  • mobSpotted
  • mobCancelledMission
  • mobBesideFort
  • zombieSuperSpawned
  • zombieAttackSupermob
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