Rebuild: Gangs of Deadsville Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Links
Official Rebuild site
Official forums
Northway Games
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Rebuild: Gangs of Deadsville Wiki
70
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Links
Official Rebuild site
Official forums
Northway Games
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Zombie unit
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Zombie unit
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Zombie units are a gathered crowd of zombies that are especially dangerous. Normal missions cannot be done in buildings occupied by zombie units. You can send soldiers to kill zombie units and this usually keeps them from moving. Demolitions can also take care of them.[[File:Screen Shot 2015-09-24 at 8.24.18 am.png|right|260px]] == Massed Zombies == When enough(5+) [[zombies]] crowd into one [[building]] directly beside your [[fort]], they might turn into a massed zombie unit. This basic unit stays in place for several days or longer, during which they actually pose no threat at all. The number of zombies on the building will keep increasing, so it gets more dangerous every day and will take more defense to keep them at bay. [[Research|Researching]] fort silence can decrease the amount and strength of massed zombies. Killing zombies before they get massed is also a good idea. Eventually, the zombies will work themselves into a frenzy and [[zombie attack|attack]] all at once at a random moment. People who are killing massed zombies will always count as defenders. Whatever the outcome, the zombie unit will be destroyed. If a massed zombie unit ever finds itself not beside the fort, it will try to move to the fort. If the power of a massed zombie unit is reduced to zero by a zombie trap, it will continue to exist, block missions in that building and can even attack your fort. They do not actually pose any danger though and any survivor can be sent to "kill zero massed zombies" without any danger. == Zombie Mobs == Zombie mobs are slightly different from massed zombies as they definitely appear at least two squares away from the fort, advance towards fort one square each day and will attack the fort on the last day. Fortify the building beforehand and gather your soldiers to withstand the attack. Zombie mobs can move on the edge of the map but not on water bodies. They will also attack any other [[factions]] that stands in their way, and will continue to advance afterwards. Their attack strength are usually higher than regular massed zombies. It appears that only one mob can exist on map at a time. Baits attract a zombie mob and this can be used to do heavy damage to other Factions without angering them. == Roamers == Roaming zombies appear in late game when an considerable portion of city have been reclaimed. (Does not appear before campaign city Spokane.) They do not attack forts, instead, they seek out nearby survivors who are doing missions and move closer to attack them. Survivors attacked by Roamers will be forced to leave their mission, and sometimes get injured or killed. Baits attract Roamers. [[Category:units]][[Category:Placeholder]]
Summary:
Please note that all contributions to the Rebuild: Gangs of Deadsville Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab