Rebuild: Gangs of Deadsville Wiki
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Rebuild: Gangs of Deadsville Wiki
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Trading
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== Requirements == * Time: 1 day * Danger: varied, depends on(I believe there is zero danger doing trade missions) ** Amount of zombies. ** Distance to the nearest claimed block. * Benefits from: ** Leadership skill (better at haggling) ** Scouted blocks (reduces danger?) ** Amount of survivors (reduces danger) ** Total Defense skill (reduces danger) ** At least one survivor has a vehicle equipped (ignores danger from distance) **Negotiator perk(may gain extra resources) Note. AFAIK difficulty doesn't come into play here just as it normally doesn't for scouting. Even on impossible difficulty across the whole map in an non-scouted tile I've never seen any real danger on a trading mission.
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